Short Contract: Crackerjack Games

Throughout the months of April & May I solely Programmed roof splat for the company Crackerjack, this product is a basic hyper casual game were the players goal is to eliminate the moving targets before they reach the other side of the screen. There is an aim to get as many points in a round as each player can as there are bullseye awards along side the standard target hit values.

Upon completion the game went into testing and unfortunately didn’t achieve the passing criteria for release.

(Udemy Course) Custom Room Finished

Finished of the first section of the online course below is some of the content covered:

  • Tool set Overview & Geometry Tools
  • Static Meshes & Materials
  • Reflections & Particles
  • Post Processing
  • Sequencer Tool
  • IES Light Profiles

Has been good fun messing around with some of the basic’s of the Unreal Engine even still I have learned a good bit and excited to start on my first Unreal game.

Sequencer Video Of The Apartment: https://youtu.be/bvqR-vgj1IM

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Unreal Engine (Udemy Course)

Today I have started to work within the Unreal Engine to further improve my knowledge of the engine as I have had very little experience with it in the past. I have started to use a Udemy course to help me with this. With that in mind i have gone through the initial few tutorials and thought i put up a couple of pic’s.

(Creation Of A Basic Room)

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UI Demo

This is just a mini project Ive had going were i have combined a bunch of UI scripts from past game-jams & projects then implemented them into a project.

Will very likely keep adding to this project over time.

Current Functionality On This Build Includes, A Score Counter (Increases Over Time), AI Health Bar’s (Decreases Over Time), & A High Score System That Stores Your Top 3 Scores, & Your Score From Your Past Round. A Difficulty Section. Simple Moving AI And A Mini Map With AI Indicator’s.

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The Adventurer!

I have recently started to program again and thought a personal project was the right way to go, so I made a simple collection game that I named The Adventurer!, the players object is to go through the 4 sections of the map attempting to find all the diamonds before the time limit hits zero while avoiding enemy AI in each of the sections.

Within each of the 4 sections there a 8 nodes you must collect that will randomly spawn at the beginning of the game when you have collected all of the diamonds in that section you will receive a tick, indicating your completion, then you must simply do the same within all sections for completion of the level.

While this is an incomplete game currently I will continue to add more objectives and modify already existing variables to make this a fun but simple experience for the user.

Asset Packages Im Using:

– A3D Tileable Hand Painted Ground Texture Pack 2

– AxeyWorks Low Poly: Free Pack

– Black Hammer: Fantasy Wooden GUI

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The Avalon Air-Show Showcase

These past few weeks my team and I have continued work on our flight manager game that we created for Thales during our internship we were continuing to work on this under the banner of Info Pixel. Under contract we then started to get our game prepped and refined for the Avalon air show.

On showcase day we presented our game at the Thales booth with Thales Australia were we showcased to trade representatives and the public.

Our game Flight Manager is now a single player manager were the player is to move the allocated planes by there altitude & direction to avoid on coming collisions and map threats.

Info Pixel Debrief:

Development Platform: Unity(C#)

Port: Windows, Android

FlightManager2

FlightManager1

infopixel

showcaseimg

The Avalon Air Show 2017 is organized by Aerospace Australia Limited. A not-for-profit corporation limited by guarantee and registered as a charity, its mission is to promote aviation and the development of Australia’s industrial, manufacturing and information/communications technology resources in aviation, aerospace and defense.