The Adventurer!

I have recently started to program again and thought a personal project was the right way to go, so I made a simple collection game that I named The Adventurer!, the players object is to go through the 4 sections of the map attempting to find all the diamonds before the time limit hits zero while avoiding enemy AI in each of the sections.

Within each of the 4 sections there a 8 nodes you must collect that will randomly spawn at the beginning of the game when you have collected all of the diamonds in that section you will receive a tick, indicating your completion, then you must simply do the same within all sections for completion of the level.

While this is an incomplete game currently I will continue to add more objectives and modify already existing variables to make this a fun but simple experience for the user.

Asset Packages Im Using:

– A3D Tileable Hand Painted Ground Texture Pack 2

– AxeyWorks Low Poly: Free Pack

– Black Hammer: Fantasy Wooden GUI

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The Avalon Air-Show Showcase

These past few weeks my team and I have continued work on our flight manager game that we created for Thales during our internship we were continuing to work on this under the banner of Info Pixel. Under contract we then started to get our game prepped and refined for the Avalon air show.

On showcase day we presented our game at the Thales booth with Thales Australia were we showcased to trade representatives and the public.

Our game Flight Manager is now a single player manager were the player is to move the allocated planes by there altitude & direction to avoid on coming collisions and map threats.

Info Pixel Debrief:

Development Platform: Unity(C#)

Port: Windows, Android

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The Avalon Air Show 2017 is organized by Aerospace Australia Limited. A not-for-profit corporation limited by guarantee and registered as a charity, its mission is to promote aviation and the development of Australia’s industrial, manufacturing and information/communications technology resources in aviation, aerospace and defense.

16/11/2016 Thales Internship

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Our Group

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Game Produced

For the past 5 months my group and I (2 Programmers, 2 Artists, 1 Designer) have been producing a flight simulator game for Thales. This game is oriented around what our intended customer wanted which was to give them a game that took their old system ideas and reduced the possible plane clutter by removing there number system & introducing a more visual experience were a controller could use alternate UI features to interact and modify planes in an area.

Our game Flight Manager, is a single player manager were the player is to move the allocated planes by there altitude, speed & direction to avoid on coming collisions and threats.

The programming on this project was a shared effort between me and 1 other programmer of which we produced tools and game features for the simulator.

Over these past few months i have learned a lot from how to deal / adapt to what a business customer wants to improving all my basic team skills / personal skills.

Development Platform: Unity(C#)

Port: Windows, Android

Download Link:

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22/10/2016 Physic’s Assessment

On this assignment we were to create 2 physics simulations 1 with PhysX & the other with our own custom code base.

Download Release Build:

Development Platform: Visual Studio (C++)

PhysX Tasks:

  • At least 1 example of static rigid bodies and dynamic rigid bodies correctly interacting with each other
  • At least 1 example of rag doll physics
  • At least 1 example of a trigger volume that interacts with dynamic scene elements
  • At least 1 example of a particle based physics simulation that may include fluid dynamics of soft bodies of 2 or higher dimensions
  • At least 1 example of a player controller physics object

Custom Simulation Tasks:

  • Multiple objects correctly interacting with each other according to Newton’s 3 laws of motion
  • Forces correctly applied to objects
  • Objects correctly colliding with other objects
  • Objects correctly applying forces to other objects
  • At least 1 example of spring physics

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Green: PhysX, Red: Custom

Controls:

  • Physics gun key press (1)
  • To move the player controller which is the capsule in the PhyX box you use the, UP, DOWN, LEFT, RIGHT Keys.
  • W, A, S, D + Mouse Movement For Camera

23/06/16 Final Aie GameJam

Role: UI Programmer / Base Game Programmer

Download Link:

In this months game jam we selected our own teams, as were assigned a name created by a random name generator. The name assigned to us was Tiger Woods Pony Collection, so our group decided to make a defense game were the pony’s would spawn and you had to shoot them golf balls for each one you killed you got a point, if you killed a unicorn you got a token, this token would give you access to a bowling ball which would spawn on your location and roll down the ramp killing everything in its way.

Development Platform: Unity(C#)

Platform: Android, PC

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27/05/16 2nd AIE Game Jam

Role: UI Programmer / UI Designer

Recently took part in another of our uni’s Game Jams, The base rule this time was it had to be on a mobile platform. So our group created a game called ShipReckd in which the player had to run away from the enemy AI and last as long as he/she can to set a bigger and bigger high score.

Development Platform: Unity(C#)

Platform: Android

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18/05/16 Fuzzy Logic

Earlier this month i did a minor project on fuzzy logic, Within this project i have 2 AI, 1 of which is the Enemy that will chase the Innocent AI and attempt to survive by getting resources from the food, water & sleep areas and sapping health from the Innocent, the other of course is  Innocent AI, and its goal is to survive as long as possible by getting to its resource points and going to the safe zone were it will heal and be unaffected by the enemy.

Development Platform: Visual Studio (C++)

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Green = Food

Blue = Water

Light Blue = Sleep

Pink = Innocent AI

Black = Enemy AI