27/05/16 2nd AIE Game Jam

Role: UI Programmer / UI Designer

Recently took part in another of our AIE’s Game Jams, The base rule this time was it had to be on a mobile platform. So our group created a game called ShipReckd in which the player had to run away from the enemy AI and last as long as he/she can to set a bigger and bigger high score.

Development Platform: Unity(C#)

Platform: Android

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18/05/16 Fuzzy Logic

Earlier this month i did a minor project on fuzzy logic, Within this project i have 2 AI, 1 of which is the Enemy that will chase the Innocent AI and attempt to survive by getting resources from the food, water & sleep areas and sapping health from the Innocent, the other of course is  Innocent AI, and its goal is to survive as long as possible by getting to its resource points and going to the safe zone were it will heal and be unaffected by the enemy.

Development Platform: Visual Studio (C++)

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Green = Food

Blue = Water

Light Blue = Sleep

Pink = Innocent AI

Black = Enemy AI

17/04/16 AIE Game Jam

Role: UI Programmer / UI Designer

I recently took part in a game jam held within AIE where we were to make a game based around a local multiplayer, so our team created a 4 Player Twin Stick Arena Shooter based within a fixed camera in Unity. The aim of the game is to kill the other players.

Game: Good Lumps

Development Platform: Unity(C#)

Platform: PC(Controllers)

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02/04/16 OpenGl Engine

During our 1st quarter of our 2nd year at AIE we worked on a small OpenGl engine that was to produce Suitably complex procedural generation, fully texture and illuminated environment , 2 pre-generated geometric models loaded and placed within the environment, demonstrates animated scene elements, Camera frustum culling of scene elements & a GUI that allows real-time modification of scene elements.

Development Platform: Visual Studio (C++)

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Download For OpenGl Project