Short Contract: Crackerjack Games

Throughout the months of April & May I solely Programmed roof splat for the company Crackerjack, this product is a basic hyper casual game were the players goal is to eliminate the moving targets before they reach the other side of the screen. There is an aim to get as many points in a round as each player can as there are bullseye awards along side the standard target hit values.

Upon completion the game went into testing and unfortunately didn’t achieve the passing criteria for release.

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